But along the way you will encounter a desolate rock surrounded by a vast ocean, devoid of life. The game is mostly linear in layout, with a selection of routes off the beaten path, which never take you far away from the intended route. The sense of belonging here, on this barren, bleak and hostile island just seems right as you listen to the voice excerpts as you venture further into the island as you discover the past of people who have lived on or visited this island before you. Te journey begins, as you awaken on a sloping ramp leading into the sea, at the shoreline of an isolated island in the Outer Hebrides. It has nothing to do with us Midlanders being miserable all the time. To be fair, if I had stones, I would likely be a grumpy man. A man from Wolverhampton, who complains about his kidney stones. You will trigger voice over points throughout the game, which have been acted by Nigel Carrington, who has put in a stellar performance, with passion and conviction in his role. But it's not just a mindless brain numbing wander, oh no. All the other buttons are for camera zoom. The premise of the game really is to just walk. But I'm open minded enough to give benefit of the doubt to any game before I play it. Especially once I had seen a comment stating "another walking sim?" with a hint of cynicism. Many people including myself, who had never heard of this "game", where left pondering what Dear Esther was about. Fast forward to 2016, and Dear Esther is announced for a release on console. Dear Esther started life as a Half Life mod back in 2008, and soon won acclaim from the community, and soon became it's own entity with personality and a story to tell.
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